Who really answers the call right out of the gates? No Hero worth reading very much about. Our Heroes, those Heroes who are true onions, those Heroes who are interesting, will be a bit apprehensive, and possibly scared to death at the prospect of entering into the journey that lay before them. Stage 3 is about taking a breath. Building some tension, and doing anything but answering that call.
Refusal of the Call
- A halting to consider – Fear and hesitation are common when approaching a threshold
- Pause signals danger to reader – helps tension along
- Can be huge, or small and subtle
- Hero may:
- Try to avoid the Call
- Make excuses
- Continually refuse (tragic Hero)
- Fight opposing Calls (choices)
- Refuse a negative Call = positive outcome (call could have been temptation)
- Encounter more Calls in the form of distractions, or
- Be a willing hero, ready to attack
- Refusal of the call then needs to be realized elsewhere in story, possibly through others’ warnings or similar pauses to reflect on the wisdom of continuing (Threshold Guardians).
- Doubts and Threshold Guardians create emotional suspense
- Heroes inevitably violate limits set by Mentors and Threshold Guardians
- The Law of the Secret Door shows how limits indicate future violation.
- ‘You can have anything, but not this one thing,’ which is of course the first thing you’ll become fixated with and have to have.
- The Law of the Secret Door shows how limits indicate future violation.
- Refusal can be an opportunity to redirect the focus of an adventure
- Shallow -> Deeper
Stage 3 is the perfect opportunity to open up our Hero and see some of his inner workings. Really see what’s making him tick, tock, and rock. Take advantage of the window moment.
A printable version, for your reference, can be found here: Stage 3: Refusal of the Call
To view a chronological listing of the posts in this series, continue below:
- Structure Series #1: First Things First, or Donald Maass Strikes Again (6/8/2015)
- Structure Series #2: Plotting for the Pantser (6/11/2015)
- Structure Series #3: To Begin… a Story Engineering overview (6/18/2015)
- Structure Series #4: Part One (6/24/2015)
- Structure Series #5: First Plot Point (7/1/2015)
- Structure Series #6: Part Two (and Pinch Point One) (7/5/2015)
- Structure Series #7: Midpoint (7/10/2015)
- Story Structure #8: Part Three (and Pinch Point Two) (7/15/2015)
- Story Structure #9: Second Plot Point (7/21/2015)
- Story Structure #10: Part Four (7/27/2015)
- Story Structure #11: Story Engineering Wrap-Up (8/16/2015)
- Story Structure #12: Introducing The Writer’s Journey (8/19/2015)
- Story Structure #13: The Writer’s Journey: The Archetypes and the Map (8/20/2015)
- Story Structure #14: Act I, Stage 1: The Ordinary World (8/21/2015)
- Story Structure #15: Act I, Stage 2: The Call to Adventure (8/22/2015)
- Story Structure #16: Act I, Stage 3: Refusal of the Call (8/23/2015)
- Story Structure #17: Act I, Stage 4: Meeting with the Mentor (8/24/2015)
- Story Structure #18: Act I, Stage 5: Crossing the First Threshold (8/25/2015)
- Story Structure #19: Act II, Stage 6: Tests, Allies, and Enemies (8/26/2015)
- Story Structure #20: Act II, Stage 7: Approach to the Inmost Cave (8/27/2015)
- Story Structure #21: Act II, Stage 8: The Ordeal (8/28/2015)
- Story Structure #22: Act II, Stage 9: Seizing the Reward (8/29/2015)
- Story Structure #23: Act III, Stage 10: The Road Back (8/30/2015)
- Story Structure #24: Act III, Stage 11: The Resurrection (8/31/2015)
- Story Structure #25: Act III, Stage 12: Return with the Elixer (9/1/2015)
- Story Structure #26: Wrap-Up (9/2/2015)
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